ソースファイル一式 source code
08-LDAct.zip
MITライセンスです。
This software/source is licensed under the MIT License, see LICENSE.txt.
LDActn.cs
// #8 見下ろし型アクション LD Action 2017/12/01 T.Umezawa
using System;
using System.Collections.Generic;
class Util
{
public static int GetAngle4i( double dx, double dy )
{
return( (int)( ( GetAngle360( dx, dy ) + 45 ) / 90 ) & 0x03 );
}
public static double GetAngle360( double dx, double dy )
{
double r = Math.Atan2( dy, dx ) * 180 / Math.PI;
if( r < 0 ){
r += 360;
}
return( r );
}
}
class Map
{
static System.Drawing.Bitmap[] sBM = {
new System.Drawing.Bitmap( "block.png" ),
new System.Drawing.Bitmap( "flag.png" ),
};
public static byte[,] sMap = new byte[ 23, 31 ];
public static void create()
{
Array.Clear( sMap, 0, sMap.Length );
for( int y = 0; y < sMap.GetLength( 0 ); y++ ){
sMap[ y, 0 ] = 1;
sMap[ y, sMap.GetLength( 1 ) - 1 ] = 1;
}
for( int x = 0; x < sMap.GetLength( 1 ); x++ ){
sMap[ 0, x ] = 1;
sMap[ sMap.GetLength( 0 ) - 1, x ] = 1;
}
for( int y = 2; y < sMap.GetLength( 0 ) - 2; y += 2 ){
for( int x = 2; x < sMap.GetLength( 1 ) - 2; x += 2 ){
sMap[ y, x ] = 1;
}
}
sMap[ 1, 29 ] = 2;
}
public static void draw( System.Drawing.Graphics g )
{
for( int y = 0; y < sMap.GetLength( 0 ); y++ ){
for( int x = 0; x < sMap.GetLength( 1 ); x++ ){
if( sMap[ y, x ] != 0 ){
g.DrawImage( sBM[ sMap[ y, x ] - 1 ], x * 8, y * 8 );
}
}
}
}
public static bool IsArea( int x, int y )
{
return( x >= 0 && x < sMap.GetLength( 1 ) &&
y >= 0 && y < sMap.GetLength( 0 ) );
}
public static bool IsBlock( int x, int y )
{
x -= 128;
y -= 128;
int x0 = x / 256;
int y0 = y / 256;
int x1 = ( x + 255 ) / 256;
int y1 = ( y + 255 ) / 256;
return( IsBlockM( x0, y0 ) ||
IsBlockM( x1, y0 ) ||
IsBlockM( x0, y1 ) ||
IsBlockM( x1, y1 ) );
}
public static bool IsBlockM( int x, int y )
{
return( !IsArea( x, y ) || sMap[ y, x ] == 1 );
}
}
class Unit
{
public static readonly int DOT = 8;
public static readonly int DTH = DOT / 2;
public int mX, mY;
public int mDX, mDY;
public int mJump;
public Unit( int x, int y, int dx, int dy )
{
mX = x;
mY = y;
mDX = dx;
mDY = dy;
}
public bool isBlock()
{
return( Map.IsBlock( mX, mY ) );
}
public virtual void step()
{
if( mJump > 0 ){
mJump++;
}
int mx = Math.Sign( mDX );
mX += mx * 16;
mDX -= mx;
if( isBlock() ){
mDX = 0;
mX -= mx * 16;
}
int my = Math.Sign( mDY );
mY += my * 16;
mDY -= my;
if( isBlock() ){
mDY = 0;
mY -= my * 16;
}
}
public bool isCollision( Unit u )
{
return( Math.Abs( mX - u.mX ) < 6.0f * 256 / DOT && Math.Abs( mY - u.mY ) < 6.0f * 256 / DOT );
}
}
class Player : Unit
{
static System.Drawing.Bitmap[] sBM = {
new System.Drawing.Bitmap( "player.png" ),
};
static System.Drawing.Rectangle sRect = new System.Drawing.Rectangle( 0, 0, 8, 8 );
public int mBtnA;
public int mBtnB;
int mAngle;
public Player() : base( 256 + 128, 21 * 256 + 128, 0, 0 )
{
}
public void draw( System.Drawing.Graphics g )
{
sRect.X = ( (int)( ( mX + mY ) * 4 / 256 ) & 1 ) * DOT;
sRect.Y = mAngle * DOT;
if( mJump != 0 ){
sRect.X = 0;
}
g.DrawImage( sBM[ 0 ], mX * DOT / 256.0f - DTH, mY * DOT / 256.0f - DTH, sRect, System.Drawing.GraphicsUnit.Pixel );
}
public override void step()
{
if( mDX == 0 && mDY == 0 ){
if( MyForm.sKey[ (int)System.Windows.Forms.Keys.Down ] > 0 ){ mAngle = 0; mDY = 16; }else
if( MyForm.sKey[ (int)System.Windows.Forms.Keys.Left ] > 0 ){ mAngle = 1; mDX = -16; }else
if( MyForm.sKey[ (int)System.Windows.Forms.Keys.Right ] > 0 ){ mAngle = 2; mDX = 16; }else
if( MyForm.sKey[ (int)System.Windows.Forms.Keys.Up ] > 0 ){ mAngle = 3; mDY = -16; }
}
base.step();
if( Map.sMap[ (int)( mY / 256 ), (int)( mX / 256 ) ] == 2 ){
LDAct.sGameClear = true;
}
}
}
class Enemy : Unit
{
public static List sList;
static System.Drawing.RectangleF sRectD = new System.Drawing.RectangleF( 0, 0, 8, 8 );
static System.Drawing.RectangleF sRectS = new System.Drawing.RectangleF( 0, 0, 8, 8 );
static System.Drawing.Bitmap[] sBM = {
new System.Drawing.Bitmap( "monster.png" ),
new System.Drawing.Bitmap( "monster2.png" ),
};
public int mType;
public int Speed{ get{ return( 8 * ( mType + 1 ) ); } }
public Enemy( int type ) : base( LDAct.sRnd.Next( Map.sMap.GetLength( 1 ) - 16 ) * 256 + 256 * 15 + 128, LDAct.sRnd.Next( 4 ) * 512 + 256 + 128, 0, 0 )
{
mType = type;
}
public void draw( System.Drawing.Graphics g )
{
sRectD.Y = mY * DOT / 256.0f - DTH;
if( mDX < 0 ){
sRectD.X = mX * DOT / 256.0f - DTH;
sRectD.Width = 8;
}else{
sRectD.X = mX * DOT / 256.0f + DTH;
sRectD.Width = -8;
}
g.DrawImage( sBM[ mType ], sRectD, sRectS, System.Drawing.GraphicsUnit.Pixel );
}
public void kill()
{
sList.Add( new Enemy( mType ) );
sList.Remove( this );
}
public void step( List le )
{
step();
if( mDX == 0 && mDY == 0 ){
mDX = LDAct.sRnd.Next( 3 ) * 16 - 16;
mDY = LDAct.sRnd.Next( 3 ) * 16 - 16;
}
foreach( Enemy en in le ){
if( en == this || !isCollision( en ) ){
continue;
}
mDX = -mDX;
mDY = -mDY;
en.mDX = -en.mDX;
en.mDY = -en.mDY;
}
}
}
class LDAct : MyForm
{
public static Random sRnd = new Random();
System.Drawing.Font mFont = new System.Drawing.Font( "MS Gothic", 5 );
int mCount;
List mLPlayer = new List();
public static bool sGameClear, sGameOver;
int mStage = 1;
int mScene;
protected override void OnLoad( EventArgs e )
{
base.OnLoad( e );
mTimer.Interval = 33;
mTimer.Start();
}
protected override void onMyPaint( System.Drawing.Graphics g )
{
if( mScene == 0 ){
g.DrawString( "見下ろし型アクション LD Action", mFont, mSBWhite, 60, 30 );
g.DrawString( "PRESS ANY KEY", mFont, mSBWhite, 90, 90 );
return;
}
g.TranslateTransform( -4, -2 );
Map.draw( g );
foreach( Player pl in mLPlayer ){
pl.draw( g );
}
foreach( Enemy en in Enemy.sList ){
en.draw( g );
}
g.TranslateTransform( 4, 2 );
g.DrawString( "TIME " + mCount, mFont, mSBWhite, 0, 0 );
g.DrawString( "STAGE " + mStage, mFont, mSBWhite, 40, 0 );
if( sGameClear ){
g.DrawString( "STAGE CLEAR!", mFont, mSBWhite, 90, 90 );
}
if( sGameOver ){
g.DrawString( "GAME OVER", mFont, mSBWhite, 90, 90 );
}
}
protected override void onMyTimer( object sender, System.Timers.ElapsedEventArgs e )
{
if( sKey[ (int)System.Windows.Forms.Keys.R ] == 1 ) input( 1, true );
if( sKey[ (int)System.Windows.Forms.Keys.Z ] > 0 ) input( 1, false );
if( mLPlayer[ 0 ] != null ){
mLPlayer[ 0 ].mBtnA = sKey[ (int)System.Windows.Forms.Keys.Z ];
mLPlayer[ 0 ].mBtnB = sKey[ (int)System.Windows.Forms.Keys.X ];
}
if( sGameClear || sGameOver ){
return;
}
mCount++;
foreach( Player pl in mLPlayer ){
pl.step();
for( int i = Enemy.sList.Count - 1; i >= 0; i-- ){
Enemy en = Enemy.sList[ i ];
if( pl.isCollision( en ) ){ // 敵に接触
sGameOver = true;
}
}
}
for( int i = Enemy.sList.Count - 1; i >= 0; i-- ){
Enemy en = Enemy.sList[ i ];
en.step( Enemy.sList );
}
base.onMyTimer( sender, e );
Invalidate();
}
void input( int type, bool res )
{
if( mScene == 0 ){
mStage = 1;
start();
mLPlayer.Add( new Player() );
}else if( sGameClear ){
mStage++;
start();
mLPlayer.Add( new Player() );
}else if( res ){
mStage = 1;
start();
mLPlayer.Add( new Player() );
}
}
void start()
{
mScene = 1;
sGameClear = false;
sGameOver = false;
mCount = 0;
mLPlayer.Clear();
Enemy.sList = new List();
for( int i = 0; i < mStage * 4; i++ ){
Enemy.sList.Add( new Enemy( 0 ) );
Enemy.sList.Add( new Enemy( 1 ) );
}
Map.create();
}
[STAThread]
static void Main()
{
System.Windows.Forms.Application.Run( new LDAct() );
}
}
MyForm.cs
// Form継承 2017/11/27 T.Umezawa
using System;
using System.Collections.Generic;
class MyForm : System.Windows.Forms.Form
{
protected System.Timers.Timer mTimer = new System.Timers.Timer();
protected System.Drawing.SolidBrush mSBWhite = new System.Drawing.SolidBrush( System.Drawing.Color.White );
public static int[] sKey = new int[ 0x100 ];
public static int[] sMouseB = new int[ 0x20 ];
public static int MouseLeft{ get{ return( sMouseB[ (int)Math.Log( (int)System.Windows.Forms.MouseButtons.Left , 2 ) ] ); } }
public static int MouseMiddle{ get{ return( sMouseB[ (int)Math.Log( (int)System.Windows.Forms.MouseButtons.Middle, 2 ) ] ); } }
public static int MouseRight{ get{ return( sMouseB[ (int)Math.Log( (int)System.Windows.Forms.MouseButtons.Right , 2 ) ] ); } }
protected override void OnKeyDown( System.Windows.Forms.KeyEventArgs e )
{
sKey[ (int)e.KeyCode ] = 1;
base.OnKeyDown( e );
}
protected override void OnKeyUp( System.Windows.Forms.KeyEventArgs e )
{
sKey[ (int)e.KeyCode ] = 0;
base.OnKeyUp( e );
}
protected override void OnMouseDown( System.Windows.Forms.MouseEventArgs e )
{
sMouseB[ (int)Math.Log( (int)e.Button, 2 ) ] = 1;
base.OnMouseDown( e );
}
protected override void OnMouseUp( System.Windows.Forms.MouseEventArgs e )
{
sMouseB[ (int)Math.Log( (int)e.Button, 2 ) ] = 0;
base.OnMouseUp( e );
}
protected override void OnLoad( EventArgs e )
{
ClientSize = new System.Drawing.Size( 960, 720 );
// Left = 396; // キャプチャ都合上
// Top = 20; // キャプチャ都合上
DoubleBuffered = true;
BackColor = System.Drawing.Color.FromArgb( 0x55, 0x88, 0xff );
mTimer.Elapsed += new System.Timers.ElapsedEventHandler( onMyTimer );
}
protected override void OnPaint( System.Windows.Forms.PaintEventArgs e )
{
base.OnPaint( e );
System.Drawing.Graphics g = e.Graphics;
g.ScaleTransform( 4, 4 );
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
onMyPaint( g );
}
protected virtual void onMyPaint( System.Drawing.Graphics g )
{
}
protected virtual void onMyTimer( object sender, System.Timers.ElapsedEventArgs e )
{
for( int i = 0; i < sKey.Length; i++ ){
if( sKey[ i ] > 0 ){
sKey[ i ]++;
}
}
for( int i = 0; i < sMouseB.Length; i++ ){
if( sMouseB[ i ] > 0 ){
sMouseB[ i ]++;
}
}
}
}